undead.devVitus Lingott

Graphics & Systems Architect

Reaching for the light,
out of the dark.

Self-taught since I was eight. I design data structures, memory layouts and parallel execution pathways; I treat AI as a fast junior dev for boilerplate while I keep total ownership of the architecture, the algorithms and the hardware constraints.

undead.dev — a hand reaching up out of the ground

undead.dev

Based in
Germany
Working in
Glass + code
Self-taught
since age 8

μ³ Micro Voxel Engine

Crown jewel

A Vulkan 1.4, compute-only micro-voxel engine built around the Blackwell architecture (RTX 5070 Ti). Zero rasterization, zero vertex shaders, zero compatibility paths.

  • Two-Level Traversal
  • L2-Cache-Bound GI
  • Cross-Chunk Seam Fix
  • GPU-resident chunks

BioAlign

Professional validation

A bespoke DNA sequence alignment, masking and formatting tool built to spec for a German biotech patent law firm. Paid, production-grade, handling sensitive bio data.

  • State-invalidation caching
  • Cross-line match automaton
  • Dual-target compilation
  • Zero-config portability

μ³ render path

Chunk GenerationGreedy MeshingHW BLAS RebuildHW Ray TraceAsync GI · L2 Cached CA

Stack

Graphics / Systems

Vulkan 1.4 · GLSL Compute · HW Ray Query · Architecture Design

Frontend / Web

TanStack Start · React · Tailwind v4 · TypeScript

Other

Python · Bioinformatics · SQLite

Home lab

  • Wireguard VPNnetworking
  • AdGuard / PiHoledns sinkhole
  • Home Assistant + Zigbeeautomation
  • Dockervirtualization
  • SSH / SFTPserver arch
  • Linux / Raspberry Pihardware