undead.devVitus Lingott

Graphics & Systems Architect

Systems architecture,
drawn out.

I just really like light.

Self-taught since I was eight. I design data structures, memory layouts and parallel execution pathways; I treat AI as a fast junior dev for boilerplate while I keep total ownership of the architecture, the algorithms and the hardware constraints.

μ³ compute pipeline

Chunk Generation
──▶
Greedy Meshing
──▶
HW BLAS Rebuild
──▶
HW Ray Trace
──▶
Async GI · L2 Cached CA

μ³ Micro Voxel Engine

Crown jewel

A Vulkan 1.4, compute-only micro-voxel engine built around the Blackwell architecture (RTX 5070 Ti). Zero rasterization, zero vertex shaders, zero compatibility paths.

  • + Two-Level Traversal
  • + L2-Cache-Bound GI
  • + Cross-Chunk Seam Fix
  • + GPU-resident chunks

BioAlign

Professional validation

A bespoke DNA sequence alignment, masking and formatting tool built to spec for a German biotech patent law firm. Paid, production-grade, handling sensitive bio data.

  • + State-invalidation caching
  • + Cross-line match automaton
  • + Dual-target compilation
  • + Zero-config portability

Toolset

Graphics / Systems

Vulkan 1.4 · GLSL Compute · HW Ray Query · Architecture Design

Frontend / Web

TanStack Start · React · Tailwind v4 · TypeScript

Other

Python · Bioinformatics · SQLite

Created by

Vitus Lingott

Project

undead.dev

Role

Graphics & Systems Architect

Based in

Germany