undead.devVitus Lingott

Graphics & Systems Architect

Rendering light, taken apart.

Self-taught since I was eight. I design data structures, memory layouts and parallel execution pathways; I treat AI as a fast junior dev for boilerplate while I keep total ownership of the architecture, the algorithms and the hardware constraints.

μ³ Micro Voxel Engine

Crown jewel

A Vulkan 1.4, compute-only micro-voxel engine built around the Blackwell architecture (RTX 5070 Ti). Zero rasterization, zero vertex shaders, zero compatibility paths.

  • Two-Level Traversal
  • L2-Cache-Bound GI
  • Cross-Chunk Seam Fix
  • GPU-resident chunks
Read the breakdown

BioAlign

Professional validation

A bespoke DNA sequence alignment, masking and formatting tool built to spec for a German biotech patent law firm. Paid, production-grade, handling sensitive bio data.

  • State-invalidation caching
  • Cross-line match automaton
  • Dual-target compilation
  • Zero-config portability
Read the breakdown

μ³ render path

Chunk GenerationGreedy MeshingHW BLAS RebuildHW Ray TraceAsync GI · L2 Cached CA

Graphics / Systems

  • Vulkan 1.4
  • GLSL Compute
  • HW Ray Query
  • Architecture Design

Frontend / Web

  • TanStack Start
  • React
  • Tailwind v4
  • TypeScript

Other

  • Python
  • Bioinformatics
  • SQLite